Movie enthusiasts will have to exercise patience before witnessing Agent 007’s comeback to the silver screen. However, in the meantime, a fresh video game is set to provide James Bond fans with a satisfying dose of entertainment.
007 First Light made its debut this week on various video game platforms and PCs, garnering a remarkable 1.5 million copies sold globally within the initial 24 hours of its release. IO Interactive, the Danish game studio responsible for this creation, has meticulously crafted its unique spin on the genre, drawing on its experience from developing the acclaimed Hitman series.
Here are the key highlights of 007 First Light and what distinguishes it as the most exceptional Bond game in recent decades.
Distinct from GoldenEye
First Light marks the arrival of a significant James Bond video game after over a decade, nearly three decades following GoldenEye 007 on the Nintendo 64. Unlike its predecessor, which was a first-person shooter with a standout multiplayer mode, First Light adopts a third-person perspective and focuses solely on a single-player narrative, offering an original story rather than rehashing content from films or novels.
An Unconventional Beginning … Centered on AI?
The game commences with a young James Bond, portrayed by Irish actor Patrick Gibson, as a novice aircrewman embarking on a covert mission to Iceland. After his plane is downed, Bond becomes the sole survivor and is subsequently enlisted by MI6 to recover a mysterious asset from a secluded island base. Following this assignment, Bond is recruited to join MI6’s revitalized 00 program, where players witness him training alongside other 00 recruits and embarking on missions worldwide to hone his espionage skills.

Set in the contemporary era, the game boldly confronts prevailing concerns about technology. At the core of the new 00 program lies THEIA, a quantum supercomputer leveraging artificial intelligence to monitor criminal syndicates globally and direct agents in the field. Within the Q-Lab, where MI6’s innovative gadgets are devised, researchers ponder the potential of AI superseding them while crafting new technologies.
The game also introduces Sir Nicholas Webb, a billionaire akin to a British and refined version of Elon Musk, accompanied at one point by humanoid robots reminiscent of Bond movie introductions. The narrative does not shy away from addressing these themes in a subtle manner.
Mastery of Espionage
In First Light, players will find Bond assuming the role of a spy more often than that of an assassin. The majority of levels immerse players in expansive social settings that necessitate infiltration while hunting down suspects.
At the onset, Bond is tasked with infiltrating an opulent coastal hotel hosting well-dressed attendees observing a championship chess match. Players must devise strategies to gain entry, which might involve assuming the guise of a journalist after pilfering a press badge and employing Bond’s Q-watch to trigger a sprinkler system and distract a security guard.

Throughout missions, players have the option to utilize Bond’s charisma and appearance to bluff their way out of confrontations. However, if stealth and deception prove futile, engagements with security personnel or hostile mercenaries may escalate to physical combat. The game offers responsive controls for punching, dodging, and parrying during fistfights, enabling players to interact effectively with adversaries.
